![]() ![]() Even the tracer fire coming from the UNSC soldiers stood out, a subtle yet intentional effort to show the player where their units were shooting. The way the Banished weapons seem to sizzle in shades of neon, as if they were fighting with fireworks made in the future. I could do little else but admire the various particle effects on display during the hands-off demonstration of Halo Wars 2’s campaign. ![]() Later I watched as members of The Spirit of Fire, heroes of the original Halo Wars, clashed with the Banished in a violent symphony of gunfire. I had no idea what was going on during the closed-door E3 2016 demo, but it was all very pretty. Nobody makes a sizzle reel quite like Blur Studio, the too-slick production team behind Halo Wars 2’s cutscenes.
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